Laden von Mods in Plutonium#
This page will cover how loading scripts and mods work for all our games.
You can find scripts and mods in the modding releases sections on our forums:
Note that you don't need to restart the game to (re)load your .gsc scripts.
You can simply end the current level/game you're in and start a new one.
You can also run map_restart in the Konsole which will restart the current level/game you're in.
To go faster you can even run the command below once so that the map_restart command will be ran whenever you press P on your keyboard, while in a game focused on the game (console closed, chat closed etc).
Change P to any other unused key you want. bind P "map_restart"
T6#
Getting started with GSC on T6#
Note that if you only want your script to load in multiplayer it should be placed in the mp folder that's in this scripts folder. On the other hand, if it should only be loaded in zombies then place it in the zm that's in this scripts Ordner.
If you want it to load in both simply put it inside the scripts Ordner.
1. Navigate to the T6 Plutonium scripts folder by pressing Win+R und Einfügen %localappdata%\Plutonium\storage\t6\scripts hinein und klicke auf Ok.
2. Put any amount of GSC files in here, I will be using the following code as an example.
Wenn Sie Ihr eigenes GSC schreiben, müssen Sie eine init() oder main() function somewhere.
This function is called the 'entry point', it's a function the game engine is familiar with and will call.
init() // entry point
{
level thread onplayerconnect();
}
onplayerconnect()
{
for(;;)
{
level waittill("connected", player);
player thread onplayerspawned();
}
}
onplayerspawned()
{
self endon("disconnect");
for(;;)
{
self waittill("spawned_player");
self iprintlnbold("^2GSC from the scripts folder");
}
}
4. Überprüfen Sie, ob Ihr GSC wie meines aussieht und sich am richtigen Ort befindet.

5. Open BO2, start a new Private Match or Dedicated Server, your GSC script should load.

Loading existing scripts on T6#
1. Download the script of your choice, scripts can be found on the Modding Releases section in unseren Foren.
2. Installation instructions for the mod are usually included in the release's post.
If you simply get gsc script(s) it most likely goes into %localappdata%\Plutonium\storage\t6\scripts if it's a generic script or in scripts\mp for mp only or in scripts\zm for zm only.
3. Start the game, the script will be loaded automatically.
Note that you can load both source code/uncompiled scripts and compiled scripts, the instructions are the same.
IW5#
Getting started with GSC on IW5#
1. Navigieren Sie zum IW5 Plutonium Folder, indem Sie auf Win+R und Einfügen %localappdata%\Plutonium\storage\iw5 hinein und klicke auf Ok.
2. If you don't have a folder called scripts here, then create it.

3. Fügen Sie hier eine beliebige Anzahl von GSC-Dateien ein, ich werde den folgenden Code als Beispiel verwenden.
Wenn Sie Ihr eigenes GSC schreiben, müssen Sie eine init() oder main() irgendwo funktionieren. Diese Funktion wird als "Einstiegspunkt" bezeichnet und ist eine Funktion, mit der die Spiel-Engine vertraut ist und diese aufrufen wird.
init() // entry point
{
level thread onplayerconnect();
}
onplayerconnect()
{
for(;;)
{
level waittill("connected", player);
player thread onplayerspawned();
}
}
onplayerspawned()
{
self endon("disconnect");
for(;;)
{
self waittill("spawned_player");
self iprintlnbold("^2GSC from %localappdata%\Plutonium\storage\iw5\scripts\example.gsc");
}
}
4. Überprüfen Sie, ob Ihr GSC wie meines aussieht und sich am richtigen Ort befindet.

5. Öffnen Sie MW3 und starten Sie einen neuen Private Match oder Dedicated Server, Ihr GSC-Skript sollte geladen werden.

Loading existing scripts on IW5#
1. Download the script of your choice, scripts can be found on the Modding Releases section in unseren Foren.
2. Installation instructions for the mod are usually included in the release's post.
If you simply get a single gsc script it most likely goes into %localappdata%\Plutonium\storage\iw5\scripts.
3. Start the game, the script will be loaded automatically.
Loading mods on IW5#
1. Navigieren Sie zum IW5 Plutonium Folder, indem Sie auf Win+R und Einfügen %localappdata%\Plutonium\storage\iw5 hinein und klicke auf Ok.
2. If you don't have a folder called mods here, then create it.
3. Move your mod inside the mods Ordner
4. Once in-game Öffnen Sie die Konsole und Typ /fs_game "mods/my_mod" where my_mod is the name of your mod (how the folder is named)
5. Start a game and play with your mod
T4#
Loading mods / custom zombies maps#
If you are installing a mod that comes as a .exe file then you can simply run it and and follow the instructions to install it.
The mod will then be installed in %localappdata%\Activision\CoDWaW\mods.
If you are installing a mod that comes as a folder, you can follow the instructions below.
1. Navigate to the T4 Plutonium Folder by pressing Win+R und Einfügen %localappdata%\Plutonium\storage\t4 hinein und klicke auf Ok.
2. If you don't have a folder called mods here, then create it.

3. Place any mods in that folder.
Anmerkung: Mods for multiplayer must have their folder name start with mp_.

Loading custom maps (MP)#
{/* Wir unterstützen sowohl den Vanilla-Spielordner als auch den Plutonium-Ordner zum Laden von clientseitigen benutzerdefinierten Multiplayer-Karten.
Du kannst deine Mod an einem dieser Orte platzieren:
%localappdata%\Activision\CoDWaW\usermaps%localappdata%\Plutonium\storage\t4\usermaps(Empfohlen)
*/}
1. Navigate to the T4 Plutonium Folder by pressing Win+R und Einfügen %localappdata%\Plutonium\storage\t4 hinein und klicke auf Ok.
2. Create a folder called mods

3. Place any custom maps in that folder.
Sobald die Karte installiert ist, musst du zuerst eine Mod laden. Wenn Sie keine Mod haben, die zu Ihrer benutzerdefinierten Karte passt, können Sie eine Dummy-Mod laden, indem Sie Öffnen der Konsole und Tippen /fs_game mods/mp_custommaps; vid_restart gefolgt von /map mp_yourmapname und es sollte direkt geladen werden.
T5#
Loading mods / custom zombies maps for BO1#
1. Navigate to the T5 Plutonium Folder by pressing Win+R und Einfügen %localappdata%\Plutonium\storage\t5 hinein und klicke auf Ok.
2. Create a folder called mods

3. Place any mod in that folder.
Anmerkung: Mods for multiplayer must have their folder name start with mp_.
4. Load the mod via the in-game "Mods" menu.
5. If you want to play on a custom zombies map you need to first load it via the "Mods" menu, then start it via the console by running the command map mapname. You can find the name of the map by looking at it's files in the mods folder (e.g. zombie_kow).