Carga de Mods en Plutonio#
This page will cover how loading scripts and mods work for all our games.
You can find scripts and mods in the modding releases sections on our forums:
Note that you don't need to restart the game to (re)load your .gsc scripts.
You can simply end the current level/game you're in and start a new one.
You can also run map_restart in the consola which will restart the current level/game you're in.
To go faster you can even run the command below once so that the map_restart command will be ran whenever you press P on your keyboard, while in a game focused on the game (console closed, chat closed etc).
Change P to any other unused key you want. bind P "map_restart"
T6#
Getting started with GSC on T6#
Note that if you only want your script to load in multiplayer it should be placed in the mp folder that's in this scripts folder. On the other hand, if it should only be loaded in zombies then place it in the zm that's in this scripts carpeta.
If you want it to load in both simply put it inside the scripts carpeta.
1. Navigate to the T6 Plutonium scripts folder by pressing Win+R y pegar %localappdata%\Plutonium\storage\t6\scripts en él, y golpeando Ok.
2. Put any amount of GSC files in here, I will be using the following code as an example.
Si está escribiendo su propio GSC, debe tener un init() o main() function somewhere.
This function is called the 'entry point', it's a function the game engine is familiar with and will call.
init() // entry point
{
level thread onplayerconnect();
}
onplayerconnect()
{
for(;;)
{
level waittill("connected", player);
player thread onplayerspawned();
}
}
onplayerspawned()
{
self endon("disconnect");
for(;;)
{
self waittill("spawned_player");
self iprintlnbold("^2GSC from the scripts folder");
}
}
4. Verifique que su GSC se parezca al mío y esté en la ubicación correcta.

5. Open BO2, start a new Private Match or Dedicated Server, your GSC script should load.

Loading existing scripts on T6#
1. Download the script of your choice, scripts can be found on the Modding Releases section en nuestros foros.
2. Installation instructions for the mod are usually included in the release's post.
If you simply get gsc script(s) it most likely goes into %localappdata%\Plutonium\storage\t6\scripts if it's a generic script or in scripts\mp for mp only or in scripts\zm for zm only.
3. Start the game, the script will be loaded automatically.
Note that you can load both source code/uncompiled scripts and compiled scripts, the instructions are the same.
IW5#
Getting started with GSC on IW5#
1. Navegue a la carpeta de plutonio IW5 presionando Win+R y pegar %localappdata%\Plutonium\storage\iw5 en él, y golpeando Ok.
2. If you don't have a folder called scripts here, then create it.

3. Ponga cualquier cantidad de archivos GSC aquí, usaré el siguiente código como ejemplo.
Si está escribiendo su propio GSC, debe tener un init() o main() función en alguna parte. Esta función se llama el "punto de entrada", y es una función con la que el motor del juego está familiarizado y llamará.
init() // entry point
{
level thread onplayerconnect();
}
onplayerconnect()
{
for(;;)
{
level waittill("connected", player);
player thread onplayerspawned();
}
}
onplayerspawned()
{
self endon("disconnect");
for(;;)
{
self waittill("spawned_player");
self iprintlnbold("^2GSC from %localappdata%\Plutonium\storage\iw5\scripts\example.gsc");
}
}
4. Verifique que su GSC se parezca al mío y esté en la ubicación correcta.

5. Abra MW3 e inicie un nuevo Private Match o Dedicated Server, su script GSC debería cargarse.

Loading existing scripts on IW5#
1. Download the script of your choice, scripts can be found on the Modding Releases section en nuestros foros.
2. Installation instructions for the mod are usually included in the release's post.
If you simply get a single gsc script it most likely goes into %localappdata%\Plutonium\storage\iw5\scripts.
3. Start the game, the script will be loaded automatically.
Loading mods on IW5#
1. Navegue a la carpeta de plutonio IW5 presionando Win+R y pegar %localappdata%\Plutonium\storage\iw5 en él, y golpeando Ok.
2. If you don't have a folder called mods here, then create it.
3. Move your mod inside the mods carpeta
4. Once in-game Abra la consola y tipo /fs_game "mods/my_mod" where my_mod is the name of your mod (how the folder is named)
5. Start a game and play with your mod
T4#
Loading mods / custom zombies maps#
If you are installing a mod that comes as a .exe file then you can simply run it and and follow the instructions to install it.
The mod will then be installed in %localappdata%\Activision\CoDWaW\mods.
If you are installing a mod that comes as a folder, you can follow the instructions below.
1. Navigate to the T4 Plutonium Folder by pressing Win+R y pegar %localappdata%\Plutonium\storage\t4 en él, y golpeando Ok.
2. If you don't have a folder called mods here, then create it.

3. Place any mods in that folder.
Nota: Mods for multiplayer must have their folder name start with mp_.

Loading custom maps (MP)#
{/* Admitimos tanto la carpeta del juego vanilla como la carpeta Plutonium para cargar mapas multijugador personalizados del lado del cliente.
Puedes colocar tu mod en cualquiera de estos lugares:
%localappdata%\Activision\CoDWaW\usermaps%localappdata%\Plutonium\storage\t4\usermaps(Recomendado)
*/}
1. Navigate to the T4 Plutonium Folder by pressing Win+R y pegar %localappdata%\Plutonium\storage\t4 en él, y golpeando Ok.
2. Create a folder called mods

3. Place any custom maps in that folder.
Una vez instalado el mapa, primero debe cargar un mod. Si no tiene un mod para acompañar su mapa personalizado, puede cargar un mod ficticio mediante Abrir la consola y mecanografía /fs_game mods/mp_custommaps; vid_restart seguido de /map mp_yourmapname y debería cargarse de inmediato.
T5#
Loading mods / custom zombies maps for BO1#
1. Navigate to the T5 Plutonium Folder by pressing Win+R y pegar %localappdata%\Plutonium\storage\t5 en él, y golpeando Ok.
2. Create a folder called mods

3. Place any mod in that folder.
Nota: Mods for multiplayer must have their folder name start with mp_.
4. Load the mod via the in-game "Mods" menu.
5. If you want to play on a custom zombies map you need to first load it via the "Mods" menu, then start it via the console by running the command map mapname. You can find the name of the map by looking at it's files in the mods folder (e.g. zombie_kow).